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Fettered Soul
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Posted - 2010.07.02 02:06:00 -
[1]
blasters+ range boost = pulses do not brake races tactics balance. blaster boats need damage boost to compensate all disadvantages (range, cap use, fixed damage, big fitting requirements)
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Fettered Soul
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Posted - 2010.09.10 06:57:00 -
[2]
Edited by: Fettered Soul on 10/09/2010 06:59:48 Edited by: Fettered Soul on 10/09/2010 06:58:26
Originally by: mazzilliu i honestly dont remember if this has been raised yet by a csm but i raised this anyways for the next meeting, and if it's a duplicate i can just cancel it.
http://wiki.eveonline.com/en/wiki/Fix_blasters_%28CSM%29
Could you change "Potential Solution". Increasing range for blasters brake its tactical distinction. Please add second Potential Solution: "Increasing DPS and tracking" Pulse Lasers = good DPS at insane range AC = good DPS (using adjustable damage type) at medium range. Good tracking. Blasters = should have EXTREME DPS with EXTREME tracking at VERY CLOSE range (leave range as is).
Increasing range for blasters is creating second "Pulse Blaser" P.S. as for now Blasters does not have EXTREME DPS (Lasers do 85% blaster damage at 300% range) and EXTREME tracking (AC have almost the same)
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Fettered Soul
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Posted - 2010.09.18 21:51:00 -
[3]
Originally by: Spugg Galdon
You have the right idea but you can't boost blaster tracking much, if at all, as ships like the Megathron will be able to track frigates.
Yesterday I tried a shield tanked Hyperion in BS V.S. BS. You can approach very fast to antimatter ammo optimal. But then you start to miss because of tracking. It is ridiculous: you can't hit effectively at long range because of tiny optimal+falloff, you can't hit effectively at close range because of lack of tracking.
P.S. BTW look at common minmatar PVP AC fits. They commonly have available low slots for TE. More range and tracking almost for free :)
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Fettered Soul
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Posted - 2010.09.26 22:55:00 -
[4]
Originally by: Good Advice
... Reduce optimal to 1 Tweak falloff to slightly less ...
How will you apply your damage? How much damage will you get before approaching at 1km? How will you kill minmatar ships? (they a the fastest in the game)
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Fettered Soul
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Posted - 2010.10.05 04:36:00 -
[5]
Originally by: NightmareX Edited by: NightmareX on 05/10/2010 01:34:15
Originally by: Ryan Starwing I say buff blaster dps by like 20% and tracking by like 5-10%.
PS:Bump
20% more DPS?, o.O, jesus freaking christ man, are you thinking before you make ******ed ideas lol?
Do you know how crazy the Vindicator is going to be then? Yeah, you have to take the Vindicator into the picture here to.
I know Vindicators like to om nom nom Ravens VERY fast today, but taking 100% of the Raven's shield in 2 volleys is way to much tbh.
Like i have said earlier, a 5% DPS increase and like 10% tracking increase should be a good start.
First, tell me why 800mil ship should not kill 70mil ship "nom nom VERY fast"? Second, Nightmare can do 80% Vindicator's damage at 300% range. Third, Vindicator's bonus was changed from 25% to 37.5% after people complains. So, Vindicator is just the one fine tuned hybrid weapon ship. Why it is so good in damage? Because it has good dps with OLD GOOD WEBIFIER (10% velocity factor per level).
P.S. Usual gallente ship is much worse. They do not have 37.5% damage bonus and bonused web (ridiculous tracking considering range)
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Fettered Soul
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Posted - 2010.10.05 12:44:00 -
[6]
Originally by: NightmareX
I know the Vindicator is supposed to take quite alot of DPS, but my Vindicator are already doing 1450 DPS. And with a 20% DPS boost, my Vindicator will do 1800 DPS with a cheap faction setup + cheap damage implants.
Do you know how freaking overpowered a 250k+ EHP and with around 2500 DPS Vindicator after the 20% DPS boost is going to be even for a price of 800 mill isk?
And not only that, but think about the bears who will come to the forum and cry like a mofo that someone in a Vindicator popped his Megathron in 15 secs.
I said "Vindicator is just the one fine tuned hybrid weapon ship" - It means Vindicator works like a blaster boat should work. This ship has the fair DPS advantage in exchange of the range disadvantage. I expect if CCP boost hybrid weapon (end of 2011,2012....) they will consider ships that become overpowered after boost. Just for now I do not understand some things: Why Blasters have the almost the same tracking as AC. But AC falloff is longer in 2 times? Neutron - 13(AM)&16(Null), 800mm - 24(EMP)&36(Barrage) Why Pulses have 85% blaster damage at 300% blaster optimal (with scorch >400%) Why Rails have less tracking than Tachyon even with 37.5% ship bonus  Megathron 425mm - 0.01653, Hyperion 425mm - 0.01202, Tachyon - 0.0174
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Fettered Soul
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Posted - 2010.11.14 23:25:00 -
[7]
Edited by: Fettered Soul on 14/11/2010 23:28:53
Originally by: Praetor Novak CCP fix blaster range, it's been a HUGE problem for Gallente pilots for YEARS...
It will blur weapon difference. Blaster needs: More tracking Optimal + falloff is the shortest in the game. Why is it challenge to hit an appropriate target at native range? Small DPS boost DPS advantage should correspond with range disadvantage. Pulses shoot 85% of blaster DPS at 300% blaster range - it is not fair (comparing NULL VS Scorch and Barrage ammo difference is more insane). Small DPS boost is needed to compensate approaching time where a blaster boat gets damage without counterattack. More agility for Gallente ships Gallente boats tank armor - it means ships are penalized with speed and agility. Gallente boats are blaster boats - it means they must approach as quick as possible at their tiny optimal range. But these two sentences contradict to each other. Ok fastest ships are Minmatar ships. Lets give some agility (not speed) to Gallente boats to move fast linearly.
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